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Monday, July 29, 2013

Stabilized Boredom Through Electronic Gaming's Reponse to Human Emotion's

People are dying from mosquito bites as much as from boredom. Traditionally, boredom has stricken the lives of plenty minds today, though tomorrows gaming industry forecast to fix this flaw, with innovative gaming developments, keeping people occupied in activity.

Today's games tell stories as if it were a motion picture. With its narrative like qualities and HD configured illustrated characters and environments, it's almost as if you're experiencing the scenes in real-time.

Let's not set hopes 2-2 high! Unless you've agreed to discourse your imagination then we won't expect to play video games with real people in the short term.

Down the road feature's like those similar to what Microsoft and Sony are displaying in the new X Box One and PlayStation 4, through SmartGlass; which is a software that allows a CPU's interface to take on several actions during commands-for instance-if you automatically decide that your bored watching a program, you won't have to pause to play a video game or even Skype your friend in a separate screen and argue about game stats or solutions-the innovation seems to affect relationship strategies.

What is it about reality that can make an individual so bored? It's token by logic that the human brain responds by energy and according the psychoanalyst's of the 20th century; this energy is transferred through the external environment to the internal in en-routes to a-wealth-like-quality, before reunification takes place as the repressive state develops a tendency into an ascetic state; therefore allowing boredom to take its form.

This theory's so valid, that the enhanced innovation of gaming technology has implemented the evolution of this trait in Microsoft and Sony's new platform gaming stations, well not boredom but the process of brain response to the environment.

A technology called Kinetic; is placed in these systems tracking players moves to movement by sense, enabling the computer android system to determine whether the players positions. It is said that the computer can track if a contenders eyes are open or closed.

Exciting features such as the Kinetic allow the long-term possibility of gaming to-overcome-the-toil of the-need of leisure in replacement of work, which has become an epidemic of today's labor force and lifestyle. Could it be that the liberalism to entertain oneself freely, instead of slaving for survival, places emphasis on how our cognitive are responding to boredom? 

What captivates minds of people distracting their boring tendencies? In music composer take tune sounds allowing one to play as a melody-over and over-while another rhythm plays on top; called a bass continuio. These functions captivate one area of the human thought process allowing another to receive information. Once change takes place, adjustment becomes a need to dominate.

According to 20th century Freudian theory of the Oedipus complex, traditionally and contemporary, we live our lives in stages of domineering control; which is that of the father, which only cycles into a new form of revolting suppression-and believing that by this function-we humans are domineering thinkers.

In motion pictures story tellers place a subjective mentality in characters in a format that follows the entire story; where through song or behavior, when characters face a particular situation, the subjection occurs.

The technique is to remind the viewers that this incident is to occur which is significant and by experiencing this more than once, the reality of the issue offspring ideas into the minds of the audience.

Painters, dancer's all use these themes at several variations in their expressions, to allow the human mind to captivate.

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